![]() ![]() Making Stronghold more accessible has always been a key goal of the Definitive Edition and bringing our amazing multiplayer community – as well as the awesome maps they’ve created over the course of two decades – front and centre within Steam is how we’re hoping to accomplish that. This week we round off our trio of behind-the-scenes developer diaries by interviewing production experts Paul and Dave! What to expect from Workshop support, more details on multiplayer in DE and planned improvements to Free Build mode are all touched on, with even more insight into the development process of this unique game. Having discussed both art and design over the past few weeks, it’s time to talk Steam multiplayer, Workshop and the other improvements coming to your favourite game modes. See the full story here: Stronghold: DE – What to Expect After Launch You can expect the difficulty to scale up, some formidable new win conditions and a true challenge for series veterans. ‘Swine’s Bay’ and ‘Valley of the Wolf’ will feature the return of two popular series antagonists and lead directly on from the 14 missions included in the Definitive Edition base game. As with the base game trail we’re looking at including at least 10 historical castles, with Polish strongholds making their long overdue debut.Įach of our two paid DLCs will release with these updates and come in the form of two new military campaigns, each offering 7 military missions. ![]() Narrated by OG Stronghold voice actor Jay Simon, you will travel north to restore peace and order to homelands ravaged by the conflict of the military campaigns over the course of seven unique missions as part of our larger Winter Update.įollowing on from this our Spring Update will include a second Castle Trail, which will feature a ‘greatest hits’ mix of old and new historical castles to besiege and defend. It gives us great pleasure to confirm these today alongside a recap of community driven features added since our most recent public demo, which now include (optional) auto-trading and selectable team colours in all game modes! During our two public demos and player surveys thousands of you told us that post-launch support and paid DLC were both of interest, so we made plans to release these in early 2024.įeaturing a new story designed by series creator Simon Bradbury, our second economic campaign will involve the work of rebuilding a kingdom nearly shattered by the warring exploits of The Rat, Snake, Pig and Wolf. These two updates will release early next year and arrive at the same time as one of two paid DLC military campaigns, which will each cost $2.99, £2.49 or €2.99. We can now commit to two major updates for the game, with a new economic campaign and second castle trail planned alongside new maps and the usual mix of smaller features and fixes. Our final pre-release update for Stronghold: Definitive Edition is a big one… As we reveal our post-release plans for the game! See the full story here: Stronghold: DE – Launch Trailer (Buy Now on Steam!) It is out now on Steam with a 10% launch week discount! Stronghold: Definitive Edition comes packed with new graphics made using the original source art, a new 14 mission single player campaign, 10 mission historical castle trail, remastered audio, returning voice actors, community requested features, gameplay modernisations, Steam multiplayer, Workshop support and more. The man himself was kind enough to compose this new piece for the launch of Stronghold: DE, a roaring tribute to your favourite Stronghold song, celebrating the launch of a project that is dear to us. Euvino with a brand new Castle Jam inspired composition. We hope that shines through in the game, as we continue to improve it with updates and new content into early 2024.Īs a way of saying ‘Thank you!’ on the community side, please enjoy our launch trailer scored by series maestro Robert L. This game has been a labour of love for the team, both for Stronghold 1 itself and also a bygone golden era of isometric 2D strategy. Your overwhelming support, feedback and love for our series’ 2D roots made this project possible and we cannot wait to hear what you think of it. When we were in the planning stages for Stronghold: Definitive Edition we had faith in the demand for new 2D isometric strategy games, but could never be 100% sure. We are incredibly excited to be launching our first 2D Stronghold game with new content for over 20 years and even more thrilled by your warm response to the game over the past few months. Greetings sire! Your stronghold awaits you. The ultimate version of our first ‘castle sim’ is now available on Steam with upgraded visuals, new missions, Steam multiplayer support and more. ![]()
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